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THE BOY WHO THOUGHT OUTSIDE THE BOX:
The Story of Video Game Inventor Ralph Baer
Written by Marcie Wessels
Illustrated by Beatriz Castro
(Sterling Children’s Books; $16.95, Ages 5 and up)
I like the play on words in the title, The Boy Who Thought Outside the Box, written by Marcie Wessels and illustrated by Beatriz Castro, which you’ll understand after you read the review of this interesting and recommended nonfiction picture book.
The book’s main character, Ralph Baer, was born in Cologne Germany and enjoyed doing things other kids his age did, like riding his scooter or playing stick hockey. Wessels doesn’t mention specific dates, but adults and older readers will know the action was unfolding in the 1930s during Hitler’s rise to power, which is mentioned. Around that time, readers are told, Hitler began making life difficult for the country’s Jewish people. And, since Ralph was Jewish, “Even former friends became enemies.” He was bullied, and attacks by the Nazis were not uncommon.
“With no one to play with, Ralph spent more time indoors, tinkering with his construction set.” Not only was Ralph able to complete all the models in the manual, he also came up with many clever ideas of his own.
Restrictions on Jews didn’t stop Ralph from learning even despite being kicked out of school at age 14 for being Jewish. In 1938 Ralph and his family fled Germany. Once in America, his inventiveness proved invaluable. When he saw a way to speed up handiwork that he, his sister and his mother were doing to help make ends meet, Ralph created a prototype machine. Soon they doubled the amount of projects being completed, increasing their earnings. Always industrious, Ralph took a radio repair course which led to “… fixing radios for the entire neighborhood.”
In the army, since necessity is the mother of invention, Ralph constructed a radio for his barracks from whatever bits and pieces he could find. Then, after WWII he learned how to build a TV set (the box in the title I referred to earlier). The advent of television heralded in a new era in family entertainment and Ralph saw immense “possibilities.” I was impressed with how Ralph’s career anticipated or paralleled the rise of home technology.
While Ralph saw the TV as a vehicle for playing games, his ideas were initially disregarded. He eventually held jobs building equipment for the U.S. military and for NASA. In fact “he embedded a radio transmitter in the handle of the video camera that astronaut Neil Armstrong took to the moon.” As time passed Ralph still envisioned the potential of TV and imagined “using an external box to control the TV to play games.” With the blessings and funding from one of his bosses, Ralph secretly created a home gaming system and “… the Brown Box, was born!” After numerous rejections, Magnavox took on Ralph’s invention and in 1972, the first iteration of the Odyssey went on sale. As we all know, the video game industry would grow in leaps and bounds over the decades and Baer can be credited with being one of its pioneers.
Wessels has made the story of Ralph Baer’s innovations an accessible and fascinating one. She’s managed to take a lifetime of Baer’s ingenuity and whittle it down to just 48 pages. While the book may read quickly, it definitely invites revisiting to let the scope of Baer’s achievements sink in. When children read the book or have it read to them, they’ll learn about more of Baer’s inventions and can find further sources for information in the back matter. Castro’s comic-like art wonderfully complements Wessel’s words. There is just enough realism to the illustrations when detailing the technology. She also conveys the right mood with the red palate during the dark days of Hitler. I’d love to see her do a graphic novel and could easily see Wessel’s story succeed in that format, too. The Boy Who Thought Outside the Box is a motivating STEM bio that will definitely resonate with unconventional thinkers and could very well inspire kids to pursue exciting new paths in learning.
- Reviewed by Ronna Mandel