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100 Bugs! A Counting Book by Kate Narita & Flying Deep by Michelle Cusolito

100 BUGS! A COUNTING BOOK
Written by Kate Narita
Illustrated by Suzanne Kaufman
(Farrar, Straus and Giroux, $17.99, Ages 5-7)

&

FLYING DEEP:
Climb Inside Deep-Sea Submersible ALVIN
Written by Michelle Cusolito
Illustrated by Nicole Wong
(Charlesbridge Books, $17.99, Ages 5-9)

 

are reviewed today by Cathy Ballou Mealey.

 

Sharpen your math and science observation skills with two new, detail-packed STEM-rich picture books from debut authors.

100 Bugs: A Counting Book by Kate Narita cover artIn 100 BUGS! A COUNTING BOOK, two young summer explorers aren’t bugged by insects at all. They are on a seek-and-find counting quest from the pond to the field to the forest and everywhere in between. Armed with a butterfly net and magnifying glass, the daring duo discover and count an astonishing variety of interesting insects. Narita employs bouncy repetitive couplets to keep the mathematical and entomological journey moving at a quick pace in increasing sets of ten.

Kaufman’s bright, colorful collage-style art is engaging and cheerful, adeptly including an impressive accumulation of bugs throughout every page. A beautiful array of wildflowers and plants are also featured, complementing the detailed and intricate insects. Kaufman adds lots of birds and animals as well as an enthusiastic dog who follows the children on their adventures. With so much visual interest, young readers will be captivated. Notes at the end provide additional information on the insects and plants, making this a great STEM book selection. 

cover art from Flying Deep: Climb Inside Deep-Sea Submersible ALVINIn FLYING DEEP readers will imagine an underwater journey of exploration with the pilots of ALVIN, a deep-sea submersible. Their mission is to observe and analyze creatures and structures from the depths of the ocean floor, and to collect samples for further research at the surface. Cusolito uses a narrative logbook structure, inviting readers to ponder practical and procedural questions as if they are one of the crew members. What might you eat? How will you breathe? What will you see? Exciting discoveries and the possibility of danger raise the stakes for readers who will soak up this immersive science adventure.

Digital illustrations from Wong enrich this tale with incredible scenes from inside and outside the ALVIN. Realistic details abound, including the amazing variety of sea life and the riveted, technical components of the ALVIN itself. Wong uses light to her advantage, balancing sunlight and ALVIN’s spotlights above and below the ocean surface to focus attention on the stunning discoveries. A glossary, resources for further reading and notes from the author and illustrator round out this unique, informative book.

 

100 BUGS and FLYING DEEP were both recipients of starred reviews from Kirkus!

        • Reviewed by Cathy Ballou Mealey

Read another recent #Epic18 review by Cathy here.

Where obtained: I reviewed either an advanced reader’s copy from the publisher or a library edition and received no other compensation. The opinions expressed here are my own.

Good Reads With Ronna occasionally provides links to shop at Once Upon a Time bookstore with whom we partner monthly to share a Wednesday What We’re Reading post. GRWR blog and its reviewers receive no compensation for any titles sold via this independent bookstore, but we do hope you’ll choose a local option when making your next purchase.

Solution-Seeking Girls Star in Debut Books The Breaking News & Doll-E 1.0

Smart, capable, solution-seeking girls star
in two new picture books
from debut author-illustrators reviewed today by Cathy Ballou Mealey.

 

THE BREAKING NEWS
Written and illustrated by Sarah Lynne Reul
(Roaring Brook Press; $18.99, Ages 4-8)

&

DOLL-E 1.0
Written and illustrated by Shanda McCloskey
(Little Brown Books for Young Readers; $17.99, Ages 4-8) 

 

The Breaking News cover illustration THE BREAKING NEWS by Sarah Lynne Reul brings us a glimpse of a community struggling to cope with upsetting developments, and highlights the role that a girl fulfills to restore and heal them. The book opens with a family happily engaged in potting plants at the kitchen table. But a television in the background interrupts with unsettling news, distracting the parents and disrupting the normal rhythm of life. The little girl, round-eyed and tender-hearted, notices the changes all around her. She becomes determined to act and restore balance to her family, school and community. 

Advised by her teacher to look for helpers, our heroine undertakes big and small acts of generosity and kindness. Bold gestures – washing dishes, putting on a silly show, and inventing imaginary force fields – fall flat. But slowly she discovers that many small gestures performed with love and care – tending to the dog, reading to her brother, caring for the recently-potted plant – begin to make a difference.

THE BREAKING NEWS is a helpful, heart-filled book. It bridges the gap between acknowledging distressing events and supporting the family circle where children learn to cope and counter sadness and fear. Reul’s balanced blend of warm and grey toned illustrations underscore the message of empowerment and hope. Reul brings together a brighter future and stronger community by the book’s end, making this a timely, helpful resource for families to discuss broader community issues.
Starred Review – Publishers Weekly

cover illustration from Doll-E 1.0 by Shanda McCloskeyIt’s techno-trouble for clever Charlotte, the heroine of DOLL-E 1.0 by Shanda McCloskey, because she doesn’t comprehend the purpose of her new toy, a doll. With her trusty canine sidekick Blutooth, Charlotte is constantly on call for fixing the gadgets and devices that break and baffle her family. However, her constant coding and tinkering spark concern from her parents, who want Charlotte to unplug a bit.

The new “human-shaped pillow” doesn’t inspire much enthusiasm until a hidden battery pack is revealed. Charlotte tackles a doll upgrade, much to Blutooth’s dismay. Will his doggie destruction thwart Charlotte’s creative coding and clicking, or will it lead to a new appreciation for her technological ingenuity?

This STEM-friendly tale will appeal to young readers who appreciate and alternate between toys with and without power buttons. McCloskey’s action-filled, colorful characters are expressive and engaging. The scratchy, sketched appearance balances a sophisticated use of cartoon-panels. Full page illustrations pace the story nicely. Speech bubbles blend dialogue smoothly with text, while background details hint cleverly at Charlotte’s tools and organized interests. DOLL-E 1.0 is a smart, engaging and creative story with lots of contemporary charm.

  • Reviewed by Cathy Ballou Mealey

Where obtained:  I reviewed advanced reader’s copies from the publishers and received no other compensation. The opinions expressed here are my own.

Read another recent #Epic18 set of book reviews by Cathy Ballou Mealey here.

 

Joan Procter, Dragon Doctor: The Woman Who Loved Reptiles by Patricia Valdez

JOAN PROCTER, DRAGON DOCTOR
Written by Patricia Valdez,
Illustrated by Felicita Sala
(Alfred A. Knopf BYR; $17.99, Ages 4-8)

Cover illustration from Joan Procter, Dragon Doctor

 

Lovely language and engaging illustrations energize Joan Procter, Dragon Doctor: The Woman Who Loved Reptiles, an amazing picture book biography about a trailblazing scientist from debut author Patricia Valdez and illustrator Felicita Sala.

 

Interior illustration of young Joan from Joan Procter, Dragon Doctor

Interior spread from Joan Procter, Dragon Doctor by Patricia Valdez with illustrations by Felicita Sala, Knopf BYR ©2018.

 

Fascinated by reptiles from an early age, Joan Procter followed her childhood passion for slithery, scaly, unusual animals to an internationally renowned career at London’s Zoo and the Natural History Museum. Valdez introduces us to young, curious Joan, holding tea parties with reptiles while her peers preferred dolls. As Joan grew, her interest did not wane, so at 16 years old she received a pet crocodile as a birthday gift!

 

Interior illustration spread from Joan Procter, Dragon Doctor

Interior spread from Joan Procter, Dragon Doctor by Patricia Valdez with illustrations by Felicita Sala, Knopf BYR ©2018.

 

In due time, Joan chatted up the director of Natural History museum about his work with reptiles. She began working there, surveying the museum’s vast collections, publishing research papers, and creating detailed, realistic models and drawings for the reptile exhibits. Given her enthusiasm, experience and extensive knowledge, Joan eventually became the Curator, an unusual role for a female scientist at the time.

When invited to re-design the London Zoo Reptile House, Joan fell in love with a new and exotic creature, the Komodo dragon. This so-called fierce, man-eating lizard was “rumored to be…Thirty feet long! Faster than a motorcar! Stronger than an ox!” Joan, undeterred, could not wait to study the dragons first-hand. Her deep connection with one Komodo called Sumbawa led to some of the most stunning and innovative work of her career.

 

Interior illustration of tea party from Joan Procter, Dragon Doctor

Interior artwork from Joan Procter, Dragon Doctor by Patricia Valdez with illustrations by Felicita Sala, Knopf BYR ©2018.

 

Valdez keeps the paces of this fascinating story lively by introducing wonderful vocabulary woven carefully and completely within a child-friendly framework and perspective. She highlights her heroine’s passion and determination in an understated yet direct manner, giving Joan relevance and timeliness that transcend her time period. Joan Procter, Dragon Doctor is an essential addition for collections on women in STEM fields, with the broad appeal of reptiles and science for many young readers boosts this title to the top.

Salas illustrates dramatically, choosing with vibrant, rich colors for the settings, the tropical plants, and the starring-role reptiles. Joan is elegant yet serious, portrayed close to and interacting with her creatures, focused on them with great intensity, delight and passion. The reptiles themselves are marvelously textured and stylized, creeping, curving and twisting with dignified realism. Throughout the story, Salas provides tantalizing glimpses of early 20th century London through architecture and fashions of the era.

 

Interior illustration from Joan Procter, Dragon Doctor

Interior artwork from Joan Procter, Dragon Doctor by Patricia Valdez with illustrations by Felicita Sala, Knopf BYR ©2018.

 

Valdez includes additional biographical information on Procter as well as on Komodo Dragons. A bibliography with primary and secondary sources is a helpful resource for young readers who wish to explore more. Don’t miss the opportunity to learn about this impressive scientist, her beloved ‘dragons’ and her trailblazing career in a book that is as beautiful and brilliant as it is important.

 

Where obtained: I reviewed an advanced reader copy from the publisher and received no other compensation. The opinions expressed here are my own.

 

ABOUT JOAN PROCTER, DRAGON DOCTOR

For fans of Ada Twist: Scientist comes a fascinating picture book biography of a pioneering female scientist–who loved reptiles!

Back in the days of long skirts and afternoon teas, young Joan Procter entertained the most unusual party guests: slithery and scaly ones, who turned over teacups and crawled past the crumpets…. While other girls played with dolls, Joan preferred the company of reptiles. She carried her favorite lizard with her everywhere–she even brought a crocodile to school!

When Joan grew older, she became the Curator of Reptiles at the British Museum. She went on to design the Reptile House at the London Zoo, including a home for the rumored-to-be-vicious Komodo dragons. There, just like when she was a little girl, Joan hosted children’s tea parties–with her Komodo dragon as the guest of honor.

With a lively text and vibrant illustrations, scientist and writer Patricia Valdez and illustrator Felicita Sala bring to life Joan Procter’s inspiring story of passion and determination.

Starred Reviews: Booklist, Publishers Weekly, School Library Journal

 

 

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Ada Twist, Scientist Written by Andrea Beaty

ADA TWIST, SCIENTIST
Written by Andrea Beaty
Illustrated by David Roberts
(Abrams Books for Young Readers; $17.95, Ages 5-7)

 

Cover image from Ada Twist, Scientist by Andrea Beaty

 

Ada Twist, Scientist is the third rhyming picture book from Andrea Beaty and David Roberts featuring an extraordinary child whose talents can be problematic. Ada Marie Twist doesn’t speak until age three then asks “Why are there pointy things stuck to a rose?” “Why are there hairs up inside of your nose?” Her parents tell her that she will figure it out.

Throughout the chaotic story, Ada tries to find the source of a terrible smell. Though the reader is never told where it comes from, children will be happy to help Ada out. The crazy antics of Ada’s experiments are illustrated in vivid detail.

When her parents finally have enough, they send Ada to the family’s “Thinking Chair.” In this pivotal page, we see small Ada surrounded by white space—with a sharpened red pencil surreptitiously nearby. Kids gleefully grasp what comes next as Ada cannot contain her big thoughts.

Thankfully, her parents understand. “They watched their young daughter and sighed as they did. What would they do with this curious kid, who wanted to know what the world was about? They smiled and whispered, ‘We’ll figure it out.’” Together, they help Ada become a young scientist . . . if only Ada could figure out where that awful smell originates.

Readers of Rosie Revere, Engineer and Iggy Peck, Architect will notice that Miss Lila Greer’s second-grade class (including students Rosie Revere and Iggy Peck) make cameo appearances in Ada Twist, Scientist. Graph-paper backgrounds again evoke mathematical calculations which contrast nicely with the colorful, humorous images.

Teaching guide and activities available here.

 

  • Reviewed by Christine Van Zandt

Writer, editor, and owner of Write for Success www.Write-for-Success.com

@WFSediting, Christine@Write-for-Success.com

Coding Games in Scratch Guide & Workbook

Coding_Games_in_ScratchCodinginScratch_Games_Workbook

LET’S GET KIDS CODING IN SCRATCH

Coding Games in Scratch:
A Step-by-Step Visual Guide
to Building Your Own Computer Games 

by Dr. Jon Woodcock
(DK; $19.99, Ages 9-12)

Coding in Scratch: Games Workbook 
by Dr. Jon Woodcock
(DK Workbooks; $5.99, Ages 9-12)

 

“I was so excited to review Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games and the handy workbook, Coding in Scratch: Games Workbook, both by Dr. Jon Woodcock,” says GRWR’s math maven, Lucy Ravitch!

My kids have been tinkering around with Scratch since they were about 6-years-old. For those unfamiliar with Scratch, it’s a free visual programming language that comes from MIT (Massachusetts Institute of Technology). You can find out more about it at www.scratch.mit.edu. Anyone can create stories, games, and animations and share them. Plus, you can download it onto your computer or play connected to the Internet.

I decided to start with Coding in Scratch: Games Workbook first. Reading through it, I became more familiar with how the games are supposed to work. There are handy arrows to all the parts you see on your screen as well as detailed instructions. This is really helpful for kids or adults who are not apt to explore all the buttons. In a way, I think both the Coding in Scratch: Games Workbook and Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games are also terrific or adults to read so they know what their kids are doing when they play and how they can assist if needed.

 

ScratchInt2

Interior image from Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games by Dr. Jon Woodcock, DK Books ©2015.

 

I had never played with Scratch before, but as I used both the book and workbook to make the suggested games, I learned a lot! The great thing about these books as well as Scratch is that readers see how it applies so many math concepts with the simple coding!

YouTube CEO Susan Wojcicki has said, “Learning to code makes kids feel empowered, creative, and confident,” and I agree. After following the directions and learning how to make a sample game, I wish I’d had more time to tinker around with it and make my own creative game or animation. You might think that making a computer game is not a good use of time (I know I’ve been guilty of this), but after seeing all the math and logical thinking that goes into making a complete game in Scratch, I can tell you it is an educational and helpful exercise. I found it interesting that many of the big names in the computer industry – Jobs, Wozniak, and Zuckerberg – all made computer games as children.

In the book, Chapter One covers computer games: the various types of games, what makes a good game, and how coding works. Chapter Two talks about getting Scratch, either onto your computer or playing online, along with a tour of what the basic screen and controls look like. Chapters Three through Ten are directions for games that you can make. Chapter Eleven explains what can be next for you and your programming child, followed by a Glossary and Index.

 

ScratchInt1

Interior image from Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games by Dr. Jon Woodcock, DK Books ©2015.

 

I went ahead and made the first game in Chapter Three and just in that first game alone I learned how to:
– assign sound effects
– put the code directions for the sprites (characters) using if-then blocks and repeating blocks
– pick a background
– make sprites, name them, and move them in different directions (using degrees of rotation)
– add chance (assign it to pick a random number between 1 and 6)
– use the coordinate system along the x and y axis (including negative numbers)
– create variables for sprites, and
– run the complete project and check for bugs (mistakes in the program)

I noticed that as the chapters progressed the games got a bit more complex, even though they’re all actually simple games. If you use this book, it can expedite the learning curve for making your own games. You’ll also discover all the intricacies that Scratch games have to offer. My 10-year-old and I started to do another chapter and it was a fun activity to do with him. It’s amazing to see how fast children learn how to use the program.

After reviewing the Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games and Coding in Scratch: Games Workbook, I’d easily recommend getting both. Though the publisher’s recommended age for these books is ages 9-12, in my opinion even younger children would enjoy it. The book is extremely helpful to accelerate the learning of what fun, creative games you can make in Scratch, and the workbook makes sure you know the terminology and applications of the components of Scratch. I hope your children enjoy coding and that you can join them in discovering how fun and educational it is to create computer games!

Read more here about why kids should code.

 

  • Reviewed by Lucy Ravitch
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